![]() ![]() ![]() Community: Fixed bug where surfboard music was kicking in too early.Fixed bug where surfboard music would continue playing on the Main Menu screen if you exited the game while surfing.Fixed bug where in some scenarios, the game would fail repeatedly to generate a world from a random seed, resulting in a never-ending loading screen.Fixed crash bug if you tried loading a custom language that was not formatted correctly.Fixed bug where Wisps would lose their darkness behind hidden walls if the player had Nerdy Glasses.Fixed regression bug where Associative Agnosia was not being removed on Lamp enemies if you had the Nerdy Glasses. ![]() Fixed bug where House Rules settings were not persisting between True Rogue runs.Good music, nice graphics, some clever ideas, but overall only for grind fans. Everything has pretty much been said by other reviewers, so I will just quickly reiterate some of the key issues: difficulty through bad design, useless traits that are just gimmicks that become tedious after just one play, insanely grindy to the point of being savagely boring unless you are a grind fan, random level design promising endless hours of fun is indeed random, but the original boring design makes randomness also boring, floatiness and response times make keyboard useless and some controllers needlessly hard to use (my Rumblepad 2 for example, good for pretty much any other game) and there is more but I am getting bored, just like with the game after 5 hours of playing. Instead of ramping up difficulty using clever level design and interesting enemies the devs decided that more enemies (boring enemies) is the only way to go. A veritable grind-fest, the game is super difficult in a very, very bad way. This is one of those games that will appeal to a select minority. ![]()
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