Their position within the table dictates what variation they come as (SU is leftmost, SSU is center (rightmost in a 2 column arrangement), and SSSU is rightmost (in a 3 column arrangement), jewelry not included). The best rings, amulets, jewels and quivers are also marked as sacred uniques.Īll sacred uniques aside from jewelry come in 2 or 3 different variations. Sacred uniques can only drop in Hell difficulty. Strength Damage Bonus: (0.The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. +(31 to 35)% to Physical/Magic Spell DamageĤ% Chance to cast level 3 Spike Nova on Melee Attackĥ% Chance to cast level 11 Spike Nova on Melee Attack +(21 to 25)% to Physical/Magic Spell Damage +(16 to 20)% to Physical/Magic Spell Damage +(6 to 10)% to Physical/Magic Spell Damage +(81 to 100) Life when Struck by an Enemy Strength Damage Bonus: (0.11 per Strength)%Ģ% Chance to cast level 2 Shower of Rocks on Melee AttackĤ% Chance to cast level 6 Shower of Rocks on Melee AttackĦ% Chance to cast level 10 Shower of Rocks on Melee AttackĨ% Chance to cast level 12 Shower of Rocks on Melee Attack +3-6 to Summon Shadows), then the bonus is an 'oskill', giving this skill to any class for free. If an item has a skill bonus with no character class requirement (eg. See the BASE ITEMS page for details on item tiers.Īll unique items come with the maximum allowed number of sockets for the item type. The stats of each unique depend on the tier of the base item: higher tier versions of the same unique are improved in all aspects, but have higher requirements. Each regular item has one unique version that can drop anywhere in the game.
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